This week is going to be an exciting week. Not only are we getting the next gen consoles, we are getting another Assassin’s Creed title. The new Assassin’s Creed game is set for release on Nov 10, 2020. The franchise takes us to the Viking era. For those of you who are getting the next gen consoles, you can enjoyed the game in the most optimized form. Those of us who are holding off from jumping into the next gen party can still play the game with the current gen consoles. Is Assassin’s Creed Valhalla worth buying on launch day ? or should you wait for a sales? Let’s see what the critics have to say.

Available on: PC, PS4, PS5, Stadia, Xbox One, Xbox Series X/S
CriticsReview Scores
Game Informer9.2 /10
Twinfinite4.5/5
GameSpot8/10
IGN8/10
VGC4/5
USG3.5/5

The Assassin’s Creed franchise draws people in for many reasons. Over the years, it has provided stealth-focused infiltration, stylish encounters, high-seas adventures, and other elements – but not always in equal measure. Each installment hits different sweet spots for different players with varying degrees of success, but for the first time in the series, the balance feels perfect in Assassin’s Creed Valhalla. With its engaging combination of combat, open-world exploration, crafted story content, and settlement management, this Viking saga is an epic with a little something for everyone.

Game informer – Joe Juba

Valhalla is securely a role-playing game with a stealth influence, instead of the other way around. It allows the player to enact both large-scale battles and quick assassinations while hidden within a crowd. The Vikings, too, introduce their own expression of stealth in their raids, where narrow longships sneak up to encampments to attack without warning.

Valhalla’s most intriguing story is one about faith, honor, and family, but it’s buried inside this massive, massive world stuffed with combat and side quests. That balance is not always ideal, but I’m glad, at least, that it forces me to spend more time seeking out interesting things in the game’s world.

Polygon – Nicole Carpenter

In fact, one of Valhalla’s most interesting design traits is that it pretty much does away with the conventional quest structure of its predecessors. Gone are the overwhelming hundreds of short side-quests around the open-world. And the near anxiety-inducing thousands of question marks have also been ditched. Valhalla is far more streamlined, with only a handful of supplemental storylines interrupting the main quest arcs.

The big takeaway, though, is that Ubisoft is making a tangible effort to put the focus firmly on exploration and worked to remove the overly grindy nature of Origins and Odyssey; there are fewer weapons and gear items, and there’s less level-gating overall. Valhalla is still every bit the same full-fat role-playing experience, but it feels less of a chore to play, which is a hugely welcome change.

twinfinite – Alex Gibson

Valhalla trusted me to think like an explorer, to put myself in Eivor’s shoes as she navigates and attempts to understand this new, unfamiliar world. The game’s take on ninth-century England feels like an actual world to explore, which is a manageable task since you’ll largely be sticking to contained areas for a narrative arc, then moving to a new location for the next one. Valhalla is the first Assassin’s Creed game in a while where the main campaign saw me explore nearly the entire space. There are still plenty of pockets I’ve only sailed by and haven’t actually walked through yet, but I finished the campaign feeling I had a solid grasp on the world I had explored.

gamespot – Jordan Ramée

I adore the new direction Ubisoft has taken inventory and quests in here. For instance, there’s far less loot in Valhalla than in Origins and Odyssey; instead of finding 400 junk-level bearded axes that you’ll inevitably sell to a merchant, Valhalla gives you different kinds of the archetypal axe, or shield, or greatsword, etc. Each weapon has a unique look, and even though two greatswords might be only slightly different statistically, they carry different passive bonuses for flavor preference. For example, one sword might do more heavy damage the more light attacks you land, while another might poison enemies you’ve knocked to the ground. Both are interesting, and useful, and offer you different ways to approach the same weapon style.

IGN – Brandin Tyrrel

The foundation, even more than in previous Assassin’s Creeds, is that Ubisoft Montreal have really done their history homework, and showcase their findings with palpable enthusiasm. Building and ship designs, furnishing and garments, dialects and cultural beliefs have all been plucked from archaeological digs or legends buried in old oral histories. No nugget of Viking or Saxon ephemera has been left unmined.

VGC – Joe Bailes

Beyond all that, Valhalla sags for the same reason as so many other Assassin’s Creed games: it’s too long and there’s too much cruft in it. The sense of place established by the beautiful landscapes and soundtrack are interrupted by the appearance of glowing mini-map icons on the top of the screen indicating a nearby treasure or side-mission characters yelling their same request for Eivor’s help on loop. They render the world utilitarian and, if completed in the midst of a story segment, temper the urgency and mess with the pace of the plot at hand.

USG – Reid McCarter

Assassin’s Creed Valhalla Reviews Round Up

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