Sony launched it’s first global digital ad for the PS5 over at the PlayStation Blog. The video showcases the haptic feedback, adaptive triggers of the DualSense wireless controller and the PS5 console’s Tempest 3D AudioTech. The PlayStation Blog also talked about the ways the partners in the development community are utilizing the new technology with the PS5.

“The haptic feedback precision allows us to do all sorts of new things. In Marvel’s Spider-Man: Miles Morales, we’ll be hinting to players which direction attacks are coming from by providing haptic feedback from the appropriate direction on the DualSense wireless controller. What does it feel like to use Miles’s stealth ability? How does a Venom Blast feel? Because of the high resolution of DualSense wireless controller’s haptics system, we can really push the dimensionality of the feedback. For instance, as you hold down Square to do a Venom Punch, you feel Spider-Man’s bio-electricity crackle across from the left side of the controller, culminating in the right side on impact.”

-Brian Horton / Creative Director, Marvel’s Spider-Man: Miles Morales

“I’m really excited by the adaptive triggers and the haptic feedback, both features that will bring some physicality in game experiences, and give important feedback. Deathloop being a first-person shooter, we do a lot of things to make weapons feel differently from one another. One I like is blocking the triggers when your weapon jams, to give to the player an immediate feedback even before the animation plays out, which prompts the player in a physical way that they have to unjam their gun.”

-Dinga Bakaba / Game Director, Deathloop

I think the most effective use of the adaptive trigger [in Gran Turismo 7] is for representing the operation of the antilock brake system (ABS) while braking. A typical ABS releases brake pressure intermittently while the driver applies pressure to the pedal. The adaptive trigger is suited for recreating this pedal feel, and it will allow the player to accurately feel and understand the relationship between the braking force they want and the tire’s grip. Compared to the rumble force feedback we had in the past, the special character of the haptic feedback is that it has a bigger range of frequencies it can produce. What this means, is that sound design and tactile design can be handled in a continuous, integrated manner.

– Kazunori Yamauchi / President, Polyphony Digital

I am excited to get my hands on the PS5 DuelSense controller. I like the idea of being able to feel the power of Spiderman’s punches with the controller as you execute his moves and a directional feedback with the spider sense. I think the blocking the triggers when your weapon jams in Deathloop sounds cool but I am not sure how practical that is in game. I wouldn’t want my gun to jam all the time during a game. The feature will be underused if my gun would jam only once in a while. I can’t wait to play Gran Turismo 7. Being able to feel the pressure with the brake pedal and possibly the gas pedal sounds awesome.

You can read more developer’s comments at the official PlayStation Blog.

The First Global Digital Ad for the PS5
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